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LEARNING PYTHON, 5TH EDITION POWERFUL OBJECT-ORIENTED PROGRAMMING
NRS 2880.00
 
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LEARNING ANDROID BUILDING APPLICATIONS FOR THE ANDROID MARKET
Want to build apps for android devices? this book is the perfect way to master the fundamentals. written by an expert who's taught this mobile platform to hundreds of developers in large organizations, this gentle introduction shows experienced object-oriented programmers how to use android’s basic building blocks to create user interfaces, store data, connect to the network, and more. you'll build a twitter-like application throughout the course of this book, adding new features with each chapter. along the way, you'll also create your own toolbox of code patterns to help you program any type of android application with ease. get an overview of the android platform and discover how it fits into the mobile ecosystem learn about the android stack, including its application framework, and the structure and distribution of application packages (apk) set up your android development environment and get started with simple programs use android’s building blocks—activities, intents, services, content providers, and broadcast receivers learn how to build basic android user interfaces and organize ui elements in views and layouts build a service that uses a background process to update data in your application get an introduction to android interface definition language (aidl) and the native development kit (ndk) about the author marko gargenta is the founder and chief android expert at marakana, a training company in san francisco. marko has developed android bootcamp and android internals courses, and has trained over 1,000 developers on four continents. his clients include qualcomm, sony-ericsson, motorola, sharp, cisco, u.s. department of defense, and many more. marko frequently speaks on android at technical conferences and events, and is the founder of san francisco android users group. chapter 1 android overview android overview history android versions summary chapter 2 the stack stack overview linux native libraries dalvik application framework applications summary chapter 3 quick start installing the android sdk hello, world the emulator summary chapter 4 main building blocks what are main building blocks? a real-world example activities intents services content providers broadcast receivers application context summary chapter 5 yamba project overview the yamba application design philosophy project design part 1: android user interface part 2: preferences, filesystem, options menu, and intents part 3: android services part 4: working with databases part 5: lists and adapters part 6: broadcast receivers part 7: content providers part 8: system services summary chapter 6 android user interface two ways to create a user interface views and layouts starting the yamba project the statusactivity layout the statusactivity java class logging in android threading in android other ui events adding color and graphics alternative resources optimizing the user interface summary chapter 7 preferences, the filesystem, the options menu, and intents preferences the options menu shared preferences the filesystem explained summary chapter 8 services the yamba application object updaterservice looping in the service pulling data from twitter summary chapter 9 the database about sqlite dbhelper first example update updaterservice refactoring status data summary chapter 10 lists and adapters timelineactivity basic timelineactivity layout about adapters timelineadapter viewbinder: a better alternative to timelineadapter updating the manifest file base activity summary chapter 11 broadcast receivers about broadcast receivers bootreceiver the timelinereceiver broadcasting intents the network receiver adding custom permissions to send and receive broadcasts summary chapter 12 content providers creating a content provider using content providers through widgets summary chapter 13 system services compass demo location service updating yamba to use the location service intent service sending notifications summary chapter 14 the android interface definition language implementing the remote service implementing the remote client summary chapter 15 the native development kit (ndk) what is and isn’t the ndk for? problems solved by the ndk an ndk example: fibonacci summary

Author : Marko gargenta
Publication : Oreilly
Isbn : 9789350233788
Store book number : 109
NRS 720.00
  
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